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Check out our new Book Club featuring at least one read along each month!  This months book is Priest of Bones

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  • Posts

    • I'll just leave this here as a reminder ...

    • Has anyone tried it?

      With this ...https://www.virzoom.com/

      Looks like you can take a stationary bike, Oculus and a $20 sensor and ride anywhere.

      I'm tempted because it might keep me interested.  And its an excuse to get an Oculus.  

    • 1 hour ago, Pasanda said:

      I'm shocked it got green lit given the lack of films out there right now.

      I wish it would have been better .... hahahahaha!

    • On 1/4/2021 at 12:39 PM, Dunnar said:

      That was an awful movie.  Bad acting, bad story, hard to tell who the star was, many unexplained things going on, to much cgi that looks like cgi.  Just a really bad movie any way you look at it.  1.5 out of 10.

      Couldn't agree more. Watched it with Son and Wife. We didn't make it past the 30 minute mark. Cheezy is good when done well (Ragnarok), but this was plain bad. I'm shocked it got green lit given the lack of films out there right now.

    • I’ve had a couple of annoying bugs, but nothing game breaking.  

    • A couple hundred pages into GotM and I’m a little lost.  Almost feels like this is the second book in a series or I’m missing something.  Is this common for new Malazan readers?

    • Go for a weapon that allows you to mine the dirt. Then search for relics buried beneath the ground. I can't remember much more than that - there is a scanner that tells you whether any are on planet IIRC. The reason being, they're the biggest single boost to my bank balance in the game for me. Like ridiculous. Another thing that is ridiculously valuable are some of the prehistoric bones. Many are worth just a lot, but some are worth a fortune, and it seems random, but not too rare.

      Yeah... avoid those sentinels once they begin to aggro you.

       

    • Great stuff. Thanks for sharing

    • It's been a while since I last played, but you should follow the main quests in the early game which serves as a tutorial of sorts.  You actually need to do this (or did last I played) so you don't harm your ability to continue.  And there are some world changes that occur after you've met certain milestones.

      More on that ... the planet you start on will have negligible sentinel activity ... meaning you can harvest flora, and mine minerals, in front of them and they won't do anything about it.  That is not true after you've reached a certain milestone (iirc, going into space for the first time), so sentinels afterward will be highly aggressive if you damage a planet.  You will still need to harvest materials, but you'll have to do it more carefully while avoiding sentinel notice.  Otherwise they will hunt you down for violations and there is an endless supply so you can never win against them; the best you can do is run away and hide, live to fight another day.

      So with the above said, stock up on your first planet.  Harvest wood, primarily, but also oxygen, nitrogen, and ... umm ... cobalt(?), iron(?) ... sheesh, I can't remember.  Anyway, the basic supplies.  If your planet has a hazardous atmosphere (quite likely), find a cave in which to shelter periodically - and especially during storms! - to allow your suit to recharge.

      Don't forget that time stops when you use your camera (assuming you're playing solo and not multiplayer), so you can use the camera mode up at as high of an elevation as it'll let you to get a better view of the surrounding terrain.  This can be helpful for finding caves, resources, or other points of interest while on foot.

      Ships (yours and NPC's) will not have hyperdrives until you complete the main quest steps for them.  So at minimum, you'll want to at least progress far enough in the main quest to have hyperdrives and to be able to construct fuel for those drives.

      The early main quest steps will introduce you to just about every aspect of the game (just about), including base building.  Don't worry too much about where you start your first base, because you'll be limited in your selection.  Just complete the quest steps and then salvage your minimal base before moving on and searching out a better or more desirable location.

      Always refuse the first capital ship offered to you.  Always.  The first one is always the lowest class available.  The next one is likely much better.  The first encounter is somewhat scripted, but the next ones will come regularly after so many hyper-jumps (I forget the number how many).  Save before hyper-jumping, and if there is a combat upon entry and the capital ship is not of a style or class that you like, you can save scum to try and get a better one.

      The game is about exploration ... and it is explicitly not about combat.  So keep your combat expectations very low.  First starting out your weapon will not be powerful enough to kill bigger, meaner critters - or sentinels, for that matter.  Don't worry about upgrading quickly.  Keep an eye on the weapon offerings in space stations (mandatory stops, btw) and inside planetary minor trade centers.  The higher class, the more expensive, but the more potential slots available for upgrades.

      Also ... check the other thread for a wealth of tips and suggestions.  Good luck, traveler.

      Edited by Elovia
    • Close to the end now and found zero serious bugs. 1 that I had a workaround for. 

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  • Blog Comments

    • Damn. Well, you have talked about burnout for awhile now. I kinda of felt the same way when I was writing/blogging about hockey... eventually, the fire goes out and the passion wanes. That said, don't be a total stranger.   
    • I loved seeing pauper on camera, but it also showed that why WOTC wouldn't want it to be on video more often: The matches took for-ev-er. MTGO forces players to click and play fast, especially Dinrova Tron and the like... those paper matches had a lot of moving parts and really did drag. 
    • I'm glad I'm not the only one who despises social media.  There are definitely cliques and if you aren't in one of them or align yourself with what they think like a lemming, it will make it much harder to get your content out there. Lots of the bigger creators talk about 'muh community' but it's all lip service.  With one click to share a link or a post from another creator would expose that content to thousands of people.  They don't owe anyone anything, of course.  They don't have to do
    • Well, like any draft, if you can't decide on a path early enough, you end up thin on playables. It hurts a bit more in a multicolour set because if you draft Orzhov or Simic cards and end up Azorius, you may have dead cards you can't play without good fixing, even worse if I had picked up Gruul. The lack of 5 guildgates (from the other set) means splashing only works for certain combos I also probably ended up passing good Azorius cards. I was the only true Azorius player, but the guy who w
    • If you don't decide on a guild and spread out a little, does it spread you too thin?
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