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Showing results for tags 'goblins'.
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The first Pauper deck I put together was this Goblin build. Most of them were pretty similar, so I went with one of the more popular lists. It didn't perform for me like I would expect a top tier deck, and now that I've gotten further into the format I don't think Goblins is a tier 1 deck. I got stuck into the popular deck lists and didn't want to make too many changes to it, but I think it could use some upgrades. Cards that I felt underperformed, or don't need to be a playset: Goblin Sledder Death Spark Goblin Heelcutter Goblin Caves A creature that I thought would work well in this list that I removed was Raging Goblin. It's a 1/1 for 1cc with Haste. I don't think Death Spark is better than other red removal and I think Sledder can be a 1 of in this deck. I found that when I fall behind with this deck, it's almost impossible to recover. Is that just something that comes with the territory of a deck like this? What other changes have you all made or do you think would be nice additions? Going to take my revised list to our LGS in a few weeks for some Pauper fun.
I put together a pretty standard Goblins deck that most Pauper folks agree is one of the best iterations, at least from what I've read. After playing it for a while and making minor tweaks, I have to say I don't think Goblins is tier 1 in Pauper. You have a hard time recovering, so if you fall behind or if your opponent is able to out do you in the first few turns with creatures it's going to end badly. Flying creatures and board wipes are really bad should you not have removal in your hand. Bigger creatures with trample or any kind of B/W life gain decks wreak havoc and there's almost no chance of recovering if you fall behind. Don't get me wrong, there are times it really rolls and you overwhelm your opponent quickly. But it's almost like a glass cannon deck that if your creatures don't roll in the first few turns you're in trouble. There's almost no way to recover. Just my two cents, YMMV.
This is the list I'm just about finished with. Just waiting on one more Goblin Caves. Creatures: Foundry Street Denizen x4 Mogg Conscripts x4 Mogg Raider x4 Sparksmith x4 Goblin Sledder x4 Goblin Cohort x4 Mogg War Marshall x4 Goblin Bushwhacker x4 Goblin Arsonist x3 Goblin Heelcutter x1 Instants and Sorceries: Lightning Bolt x4 Death Spark x3 Lands: Mountains x17 Side board: Sylvok Lifestaff x4 Raze x4 Goblin Caves x2 Electrickery x2 Smash to Smithereens x2 Got this decklist from Pauperganda over on YouTube. Changed a couple of cards, but all in all it's pretty much his list. Thinking of swapping Death Spark for Electrickery in the main.