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Lasraik

What games are you currently playing?

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I'm playing:

Cyberpunk 2077

Destiny 2

Sniper Elite 4

Red Dead Redemption 2

 

Most of them I dabble with, mostly playing Cyberpunk 2077 now.  Red Dead didn't grab me the way I expected it to.


Steve IRL

Reading: Gardens of the Moon

► Personal Links:  YouTube (booktube)OTBSteve YouTube (MTB and cycling) ●  Strava  ●  Last.fm  ●  GoodReads

 

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Most recently I've been immersing in a heavily modded game of TES: Oblivion, and have dabbled over this past week a bit with Operencia: The Stolen Sun.

Oblivion is just as fun as I remembered it.  Between this and Skyrim, I've chalked up hundreds if not thousands of hours in these games.  Last I looked on Steam (a long time ago), I had almost 500 hours in Skyrim alone.  And I know I played Oblivion much longer than Skyrim.

Operencia has a decent story going for it between instances of turn-based combat.  I'm probably in chapter 3 (?) if such things are noted as such.  That just means, not counting the prologue, I've cleared two "dungeon" play areas as much as I'm able, but I haven't yet fully explored them due to game reasons.  The game is unapologetic in letting the player know they will have to go back and uncover more secrets after advancing more.  That's fine with me as long as there is a reason to go back and not just to prolong the time it takes me to complete the game (yet to be seen).

 


"Some cause happiness wherever they go; others whenever they go." - Oscar Wilde

"I'm not bad; I'm just drawn that way." - Jessica Rabbit

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I've thought about giving Oblivion another play through, but the switch back from Skyrim takes a while to get used to.  I like the character creation options more in Oblivion and the mini games within the game, even having a conversation with someone is fun.


Steve IRL

Reading: Gardens of the Moon

► Personal Links:  YouTube (booktube)OTBSteve YouTube (MTB and cycling) ●  Strava  ●  Last.fm  ●  GoodReads

 

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One of the weird things I didn't like about Oblivion was the way leveling and advancement worked, especially to a min-maxer like myself.  You would be forced to optimally work up your minor skills in your class, not your major skills.  This is because your character starts with major skills that are relatively high, and they can cap out which then reduce your leveling potential.  Also, advancements in character stats (e.g., strength, etc.) depended on which skills were leveled.  So you could end up boosting non-helpful stats as you leveled depending on which skills you used.  And because the world levels around you, the player, you could disadvantage yourself somewhat easily.  The solution is in the mods.  They decoupled skill use as a leveling criteria, and you can now level the traditional RPG way ... by killing things, or exploring places, or any number of other activities that grant experience points which when accumulated enough of allow you to allocate your own stats and skills when you ding a new level.

I play a heavily modded version of Oblivion, that more or less suits my taste.  If it has been a while since you played, I highly recommend the following guide for modding up a new install ...

https://www.nexusmods.com/oblivion/mods/49898?tab=description

In addition to many of the base ones described in the above-linked guide, I've added a few others myself to better fit my preferences.  For example, I added the Clocks of Cyrodil mod that ... uhh ... adds clocks to various places so you have a more immersive way of finding out the time (rather than opening the map tab in the UI).  I also switched out the Kahjiit night eye shader to a more pleasant and helpful hue, and found a spell toggle so I don't have to keep recasting it every 30 seconds or so (after all, it is an ability that should be active whenever the character is in a darkened place).  My modded game is a lot harder, too, especially since I play the quintessential glass-cannon stealth bow cat.  If I get caught flat-footed, or get tangled up in melee, I have a better than good chance I'm not going to survive.  Which makes it all the more exciting ...

 


"Some cause happiness wherever they go; others whenever they go." - Oscar Wilde

"I'm not bad; I'm just drawn that way." - Jessica Rabbit

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1 hour ago, Affinity for MTG said:

I've been obsessed with Rocket League since it went free-to-play. I've managed to log 150+ hours in the last 3 months. It's kind of a problem! :P

Rocket League is one of those games I try to avoid like I avoid the dope man on the corner 😓


Steve IRL

Reading: Gardens of the Moon

► Personal Links:  YouTube (booktube)OTBSteve YouTube (MTB and cycling) ●  Strava  ●  Last.fm  ●  GoodReads

 

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On 12/20/2020 at 5:24 PM, Elovia said:

One of the weird things I didn't like about Oblivion was the way leveling and advancement worked, especially to a min-maxer like myself.  You would be forced to optimally work up your minor skills in your class, not your major skills.  This is because your character starts with major skills that are relatively high, and they can cap out which then reduce your leveling potential.  Also, advancements in character stats (e.g., strength, etc.) depended on which skills were leveled.  So you could end up boosting non-helpful stats as you leveled depending on which skills you used.  And because the world levels around you, the player, you could disadvantage yourself somewhat easily.  The solution is in the mods.  They decoupled skill use as a leveling criteria, and you can now level the traditional RPG way ... by killing things, or exploring places, or any number of other activities that grant experience points which when accumulated enough of allow you to allocate your own stats and skills when you ding a new level.

I play a heavily modded version of Oblivion, that more or less suits my taste.  If it has been a while since you played, I highly recommend the following guide for modding up a new install ...

https://www.nexusmods.com/oblivion/mods/49898?tab=description

In addition to many of the base ones described in the above-linked guide, I've added a few others myself to better fit my preferences.  For example, I added the Clocks of Cyrodil mod that ... uhh ... adds clocks to various places so you have a more immersive way of finding out the time (rather than opening the map tab in the UI).  I also switched out the Kahjiit night eye shader to a more pleasant and helpful hue, and found a spell toggle so I don't have to keep recasting it every 30 seconds or so (after all, it is an ability that should be active whenever the character is in a darkened place).  My modded game is a lot harder, too, especially since I play the quintessential glass-cannon stealth bow cat.  If I get caught flat-footed, or get tangled up in melee, I have a better than good chance I'm not going to survive.  Which makes it all the more exciting ...

 

I'm going to check that out.  My wife has been addicted to Skyrim for a while and she started playing on pc.  She wants to try Oblivion but when she asked if character progression was the same and I wasnt sure how to explain it to her coming fringe Skyrim. 


Steve IRL

Reading: Gardens of the Moon

► Personal Links:  YouTube (booktube)OTBSteve YouTube (MTB and cycling) ●  Strava  ●  Last.fm  ●  GoodReads

 

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7 hours ago, Boag said:

Ark: Survival Evolved

7 days to die

Stationeers

Astroneer

Subnautica

 

I just kind of rotate through them depending on my mood.

How is 7 Days to Die these days?  Still in alpha or did they get to beta after 10 years or so?


Steve IRL

Reading: Gardens of the Moon

► Personal Links:  YouTube (booktube)OTBSteve YouTube (MTB and cycling) ●  Strava  ●  Last.fm  ●  GoodReads

 

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11 hours ago, Boag said:

Stationeers

Astroneer

These two piqued my interest.  I'll check them out.  Thanks for the heads up.


"Some cause happiness wherever they go; others whenever they go." - Oscar Wilde

"I'm not bad; I'm just drawn that way." - Jessica Rabbit

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I tend to only play one game at a time. So Cyberpunk 2077 since early Dec. Really enjoying it. Very well produced game, with none of the bugs on the consoles. Seen a few, but all fairly minor. Love the effort put into the quests and storyline. There are the usual rinse and repeat type quests, but there are hundreds of well crafted, well scripted quests too. 


May the Force Live Long and Prosper.

Cynical Optimist

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