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Found 63 results

  1. We had our blinds replaced today, and when one of the guys who were working on them noticed our collection, he asked if we played EDH. After chatting a little while he raved about a friend who has an EDH deck with only sorceries. Have any of you tried something like that? I've only played EDH a handful of times, but this sounds like fun.
  2. Can't get enough Magic products? Want new products every 5 minutes? https://magic.wizards.com/en/articles/archive/news/big-things-are-coming-commander-2020-2019-10-30 Well, even more Commander/EDH goodies for 2020.
  3. It's our FIRST #Commander Deck Tech! And boy, did we pick a fun one! JJ goes over this #EDH deck tech with Ilharg, the Raze-Boar at the helm! This deck is insanely fun to play and also has a mean streak that is sure to make lots of friends at the game table! #WeAreMTG https://youtu.be/HLzxAlHZe8U
  4. So I have been thinking about building a Lord WIndgrace Landfall deck and have come up with the below. https://tappedout.net/mtg-decks/lord-windgrace-landfall-1/?cb=1534082491 Would love to hear your thoughts and ideas about it.
  5. Hey everyone! In this video, we pick a couple winners for our Command Tray giveaway! These were supplied by the Game Jester and they are awesome! Then we crack a pack for a random comment from last week and we crack open even more #RNA packs for the winner of our subscriber #giveaway! https://youtu.be/uRk1uNWfW7c
  6. Hey everyone! In this video, we cover a lot! First, we talk about some great new changes to the channel, then we take a look at how our Pack to Power a Cure is going, and it's going great! Then, we open a few packs from #M13 for our #Patreon Build-A-Pack box. Then we take a look at the Command Zone, a new #MTG accessory made by The Game Jester! This new product is amazing! And not only are we looking it over, but we're giving a few away! Lastly, we crack open a pack for one lucky commenter from last week. So much going on! https://youtu.be/yiHcJYDhPjQ
  7. Was curious if anyone has played EDH with hidden role cards? I’ve been working on a game like this all year that offers full art cards that remain hidden until you reveal them and the roles each unleash unique and fun abilities that can alter games. There are factions which offer hidden alliances, and twisted win-conditions (like winning a game by being the first to die). www.RegicideTheGame.com is where you can go to see all the roles/rules and to play for free.
  8. This game idea was literally hatched on a kitchen table so I owe my roots to it, not wanting to over post, just make sure kitchen table players got to see this edh variant as well. Hidden roles cards, secret alliances, game altering powers and twisted win cons for your EDH game! Play for free at www.RegicideTheGame.com
  9. Consider me a noob (Just don't speak to me like I'm one). I don't get the whole "Commander" thing? I know that you use 100 cards and you have a commander. Does the entire deck revolve around the "Main" card, like "A Mermaid Deck would for "Lord of Atlantis"? Are you only allowed one Commander card and do you start with it in play, or do you have to draw it like everything else? I don't understand what the big attraction is for playing it. First of all, I don't think that I've ever played with more than 60 cards in a deck and the chance of getting the cards that you need are already low. Playing with 100 card deck, you'd have even less of a chance of drawing what you needed, unless you were using "search" cards. Are you allowed to have up to 4 of each card like normal, or is it different (other than restricted cards). Maybe I'm missing some big part of the picture that someone can fill me in on.
  10. I know the Commander 19 decklists look fairly 'meh', and don't have a lot of value reprints, but there are some cool new toys I want to get! 1. SOWER OF DISCORD - A strong demon that creates some great political situations. Yes, you can take 6, and your friend can take 6, too. 2. PRIMORDIAL MIST - Goes right into my UW Manifest Destiny deck. Allows you to play non-creature spells that have been manifested Nice. 3. ARIXMETHES, SLUMBERING ISLE - Such beautiful arts, but this card is going to lead to so much confusion. 4. XANTCHA, SLEEPER AGENT By far, this is the card I want the most of. Seriously, you can create a lot of chaos and stick it to somebody... give them a 5/5 for 3 mana? OK, attack somebody else...and then allow us to draw cards at your expense. *CACKLE*
  11. I know it comes down to deck construction, but are their 'tiers' for casual/multiplayer Commander? I want to get a good feel for how different decks/archetypes stack up so that I don't end up bringing an over/underpowered deck to a friendly game. Is there analysis or conventional wisdom on this? what do you think?
  12. Want to build a nasty, dirty, filthy EDH deck that will turn friends into enemies. Open to any color or commander.
  13. I've been playing Magic for a long time, 95% of it casually and until last Saturday had never played a game of Commander. We have another husband and wife couple in our playgroup and their birthdays are close together so we always celebrate them on the same day. We took the opportunity to buy Commander pre cons for everyone and finally try Commander. I think most of the people in my play group have been hesitant to get into a new format after all these years but they were curious. So my wife and I bought two decks for us the C17 Dragon deck for me and the C16 Stalwart Unity for my wife, and we bought our other three friends a C17 Cats deck, the C17 Vampires and a C15 Swell the Host. It took us a while to get all the decks because they were sold out pretty much everywhere but luckily found some as they were being stocked at a retail store. After going through the rules and sleeving the decks we gave it a go. I've only played one game, but to me it seems like the Monopoly version of Magic. Long, drawn out games that someone can go from 2 life back to 30 in a turn or two, or someone plays a sweeper and clears the battlefield with everyone around 30-40 life and you have to start over again basically. Now I realize we were playing precons and there are decks out there that go off in a few turns, but the game lasted a long time. I guess this can be good and bad. Sometimes it can be fun to have a long drawn out game, but it got to the point where I was trying to find a way to finish everyone off as fast as possible or help someone else help me kill the other 4 people. Overall it was fun, I can see why people enjoy the format. I'll play again but it won't be something I play exclusively. Hope to play some games with more experienced Commander players locally ( @Magonista66 ) to see if maybe I'm doing something wrong or get some tips on how best to play the format. I did like that it's a format that is loose with the rules and lets the players establish how they want to play, making it open to customizations.
  14. It's been officially announced that silver bordered cards are legal in Commander until January 15, 2018. In your opinion is this good or bad and why? Additional question: do you anticipate your own playgroup allowing silver bordered cards?
  15. Been looking for cards that would be good in EDH and not necessarily as good or good at all in other formats. Problem is I don't really know what criteria I should be looking for to determine whether a card would fit. What is your criteria for evaluating cards for EDH? Is it more symmetry based on the deck you want to build?
  16. Hamlet - Halfdane (Esper). Mechanics: poison/infect, shapeshifting/copying permanents, graveyard recursion, angels & madness spells. This deck is pretty much all over the shop in terms of themes & mechanics; mixing in the poisons that Claudius uses to kill his brother & eventually Hamlet, the Play Within A Play narrative trick, Hamlet pretending to be mad & hiding his intentions behind other persona & ideas of ambition leading to destruction (hence the Esper colours). There will also be angels & zombies. _____________________________________________________________________________________ The Merchant of Venice - Circu, Dimir Lobotomist. Mechanics: sacrifice, wages/bets, demons, old Anti-Semitic stereotypes, stealing abilities, taking permanents, spending life for advantage. You might be screaming "WTF with the anti-Semitic stuff?!" but the reason for it is that the play is either an enforcement of these ideas or a scornful commentary on them. So, it isn't about nose size or petty things but rather that Jews were demonic in belief who did horrid things. In response to these constant slanders, Shylock vows revenge on the "good Christians" but is forced to convert in the end under the pain of death. I also didn't want the standard Dimir mill deck, so went with preventing plays and forcing opponents to sacrifice permanents as I use life for card advantage. _____________________________________________________________________________________ King John - Gahiji, Honored One (Naya) Mechanics: encouraging opponents to fight each other, Goad, pillow forting, politics. King John really isn't a well known play & often considered one of Shakespeare's lesser works. The basic idea is to try to get your opponents to fight whilst you pillow fort it up, then play politics by backing up a single opponent to beat others but never backstabbing them at any point. _____________________________________________________________________________________ Richard II - Brago, King Eternal (Azorius) Machanics: pillow fort, blinking, angels, board wipes and protection spells. Richard the 2nd was a useless king obsessed with ideas of divine rights & that God & his Angels would protect the chosen king. Went with an Azorius commander because R2 was so convinced of the righteousness of his rule that he ignored warning signs of trouble, so the blue of knowledge is used ironically (plus haven't really built an Azorius commander before). _____________________________________________________________________________________ Henry IV Part 1 - Rafiq of the Many (Bant) Mechanics: Exalt, single glory, redemption/protection, crusades, tokens Instead of focusing on such characters as Hal (Prince Henry nay Henry V) and Falstaff, I decided to look at Henry IV as a character seeking atonement against God by mounting a crusade but is drawn back to England due to rebellions within his lands. It also looks at the idea of single glory that Hotspur seeks & is denied, so Exalt plays a major part in this deck. _____________________________________________________________________________________ Henry IV Part 2 - Grenzo, Dungeon Warden (Falstaff) (Rakdos) Machanics: greed, trickery, tokens, army building, ETB triggers, life costs for advantage. Falstaff is one of my favourite Shakespearean characters, so naturally had to build a deck around him and Grenzo was the perfect Commander to depict Falstaff's greed and desire. The basic idea is to ensure things go to the bottom of the deck, return Grenzo to hand and then use his ETB to drop things onto field. At the same time, using life payment effects for card draw and extra mana to keep the game aggressive and fast. _____________________________________________________________________________________ Henry V - Sek'Kuar, Deathkeeper (Jund) Mechanics: sacrifice, aggro, tokens, archers. Most people think Henry V is about English goodness & righteousness but rather is propaganda about English dominance & revenge on the continent for taking away English power and possession. It's also about how Henry, now king, is will to sacrifice and set aside those from his past to satisfy his ruthless ambition. Yet this inspires others, so they rise up to fight for him. So naturally a token and sac mechanic is called for in this deck. _____________________________________________________________________________________ Henry VI Part 1 - Narset, Enlightened Master (Joan of Arc) (Jeskai) Mechanics: wraths, wipes, spell slinging, copying spells, angels The Henry VI trilogy is one of Shakespeare's least popular series of plays, focusing on how Henry the 6th messed up & basically started the Wars of the Roses & the eventual reign of Richard the 3rd. The first play concerns the French taking back the territories that they lost to Henry the 5th and the rise of Joan of Arc as a mythical war figure. I decided to use Narset over any of the war angels -such as Aurelia, the Warleader or Gisela, Blade of Goldnight- because Joan was more a channel for divine powers than a warrior herself, making Narset the perfect engine to spell sling. _____________________________________________________________________________________ Henry VI Part 2 - Ruhan of the Fomori (Jeskai) Mechanics: chaos effects, randomness, coin flips, double damage & extra combat steps. The deck focuses on the chaos that the uselessness of Henry the 6th rule caused, turning noble against noble and splitting the country amongst the Red & White Rose factions. Naturally, the randomness of Ruhan's ability fits the theme, so this is a purely aggro damage dealing deck that doubles attacks, damage and turns with extra coin flip effects put in for good measure for an extra win con & Possibility Storm & other randomisers to really piss people off. _____________________________________________________________________________________ Henry VI Part 3 - Tsabo Tavoc (Margaret) (Rakdos) Mechanics: B/R control, hand kills, creature removal, burn spells. The final part of the trilogy is basically all about murder, chaos & war and this deck focuses on the murderously ambitious Queen Margaret, who tortures & kills her enemies. Tsabo Tavoc is made more powerful now that she can instant kill Planeswalkers and has protection from them too. _____________________________________________________________________________________ Richard III - Tymaret, the Murder King (Rakdos) Mechanics: sacrifice, graveyard recursion, creature removal and boardwipes. Like the play, this deck is just a murderfest, out and out aggro with recursion and buffs for Tymaret to win through commander damage. _____________________________________________________________________________________ Romeo & Juliet - Ravos, Soultender & Tana, The Bloodsower (BWGR) Mechanics: buffs, curses, plague effects, Tibalt, double damage, sacrifice, infect. This deck is basically the only place where Tibalt, the Fiend-blooded fits because of the character Tybalt in the play. Other than that, this deck is a bit of a confused mess. The lack of viable colour perfect Partner creatures meant had to swap what colours the characters should be, with Romeo being more Boros for his passion and loyalty & Juliet Green for her family cares and black is for the ambitions of both families. I thought curses and plague effects fitted best because of Mercutio's curse "A plague on both your houses" and he fact that Star-Crossed Lovers isn't about passion but about people who are going to be fucked over hardcore by the gods and Fate. _____________________________________________________________________________________ MacBeth - Sedris, the Traitor King (Grixis) Mechanics: Unearth, Dethrone, witches, sacrifice, removal, black treefolk, monarch Wanted to play this a little different from your standard wizard & zombie decks but still wanted some of the advantages that Grixis commanders bring (like recursion and the like), so added Marchesa, the Black Rose to represent Lady MacBeth to get her Dethrone ability. Also added witches & sacrifice outlets to take advantage of Dethrone & Unearth, eventually leaving Sedris alone on the field to try to win. _____________________________________________________________________________________ The Tempest - Roon of the Hidden Realm (Bant) Mechanics: flickering, shenanigans, copying, countering, ETB, Evolve, group hug. This deck is basically a silly fun deck that does the some of usual Roon stuff of flickering and ETB triggers but with added shenanigans to match the twisted jovial nature of the play. It'll also use Simic abilities like Evolve to boost up board presence but will focus more on fun group hug things (which I haven't built before) rather than commit to a full Roon flicker deck. _____________________________________________________________________________________ Anthony & Cleopatra - Queen Machesa (Mardu) Mechanics: tokens, Act of Treason effects, Monarch, Prison effects, Goad, Pillow Fort, infect. What's better than casting Act of Treason-esques? using Pirates to cast Act of Treason-esque effects! Seriously, the play is full of pirates; look it up. This deck is fairly straight forward Mardu stuff, with some Pillow Fort effects to give yourself some breathing room so you can Goad your opponents and try to build tokens for the win. Or you can be cheap as fuck as just use infect to win. _____________________________________________________________________________________ King Lear - Nekusar, the Mindrazer (Grixis) Mechanics: draw spells, counters, Madness, tokens, reactive plays, Storm, combo. I didn't want a typical Nekusar mill deck, so decided to go with the whole Madness theme that is so much the core to the play. The aim is to keep above 7 cards in hand at all time and then discarding & casting Madness spells whenever you can. This is all to build up to a big Storm combo and recurring spells from your yard to add Storm count. _____________________________________________________________________________________ Titus Andronicus - Surrak Dragonclaw (Temur) Mechanics: Ferocious, Madness, copy/cloning, flicker, boardwipes, tribal buffs, cascade. Christ on a fucking bike this commander tried me the most. Was so hard to figure out which colours suited the title character the best. Went Temur for rage (red), cunning (blue) & family (green). The plan here is to use buffing creatures and enchantments to easily trigger Ferocious and Formidable abilities. You also want to use mana dorks to trigger off Cascade & hopefully roll into a minor combo or spells or creatures -hopefully into a boardwipe after you've gotten your own creatures protected or flicked. _____________________________________________________________________________________ Othello - Sidar Kondo of Jamuraa & Silas Renn, (Witch-Maw/GWUB) Mechanics; flanking, Artefacts, removal, anti-flying Pillow Fort, self mill, graveyard recursion, wraths Another tough deck to think of, partly because so few black warrior legendaries to choose from. this deck is designed to work with one or both commanders, with Sidar being the brave but wrathful Othello & Silas being the conniving Iago. Am looking to make this deck a challenge to build, balancing the opposing mechanics & abilities of the commanders without losing too much in the way of synergy whilst ensuring things can come back post wrath effect resolving. _____________________________________________________________________________________ Coriolanus - Tajic, Blade of the Legion (Boros) Mechanics: Battalion, token, wrath, Boros control, aggro. Boros Control might seem like an oxymoron but it's just another name for Red & White prison effects and spot removal. It's a very straight forward deck where you give Tajic hexproof and swing as you use prison effects to protect yourself as best you can. the two Odrics help with this strategy as well as the other Boros Battalion creatures. Not much else to say since it's a bloody Boros deck. _____________________________________________________________________________________ Timon of Athens - Zedruu the Greathearted (Jeskai) Mechanics: Pillow Fort, Group Hug, Goad, Politics, Act of Treason effects. Another very straight forward deck. Just your basic Zedruu deck with a few minor tweaks with Goad and taking opponents stuff with Act of Treason effects. Zedruu is very much like the character of Timon, who gave all of his possession and money without care but suffered for it in the end when he discovered how he was being used. So you play this deck in the same way by ensuring your opponents get your stuff but you twist the knife and make them suffer for it. _____________________________________________________________________________________ Cymbeline - The Mimeoplasm (Sultai) Mechanics: copying/cloning, infect, stealing, flicker, tap effects. the mechanics of this deck are a bit all over the shop because the themes are a bit all over the shop. they mainly concern people pretending to be other people, poison that isn't poison but puts people briefly to sleep, attempted rape & good old fashion murder. Minoplasm is the perfect commander for such themes because so many people pretending to be other people as well as each other. Because there is also a strong theme about sleep being mistaken for death, I thought it would be good to go for auras that tap creatures so they can't attack or activate tap abilities. Also have fickering to bring the Mimoplasm in and out to remove troublesome creatures from graveyards.
  17. Hey everybody, Does anyone here have a ridiculous themed EDH deck? I don't mean weird mechanics or tribes (although I'm down to hear about them), I thinking more along the lines of the "Ladies Looking Left" deck, (I've also heard of Chair themed and Beard themed decks as well). I tried to make a deck like these, but couldn't even get deep into the construction phase, because I hated the lack of synergy. Currently though, my girlfriend wants to make an underwater theme EDH deck (probably mono blue), so I might have fun with that theme, but that might be the closest I'll get to these ridiculous themes. So, any crazy themes?
  18. What cards should EVERY commander deck have? I'm thinking things like Command Tower, Sol Ring, etc that can go in any deck, but I'm also interested in staples for each color (something that needs to be in EVERY single green deck, etc). What are your essentials?
  19. Wanted to pick these up as presents to get my play group into the format, but they are sold out everywhere. Online some of the decks are $100+ Asked to get on a list to reserve a few decks during the next print run (coming in October) but because they aren't sure how many they are getting they aren't pre-selling any. They did recommend checking retail stores as I might get lucky and find them on the shelf. Going to do that next week. Has anyone had luck finding them places other than their LGS? It's strange to me that WotC wouldn't have a larger print run for something like Commander 17. I get not wanting to over print but come on.
  20. Planning a video about how to make supposedly boring commanders/deck type/colours into something more unique & interesting (such as turning Boros into a control deck or not using Atraxa to just keep buffing things. I started this thread on Reddit a while back but want to see how people here (who seem more creative in their bent) would go about transforming bland or boring things into something different.
  21. Not sure if everyone can see the videos posted, but finally finished my first semi-pro deck tech video, based on my Shakespearean theme deck: Midsummer Nightmares - the Dreams of Titania Scorned with Oona as the Commander, not Titan, Protector of Argoth as many may suspect. Some errors in the video, such as looking at my script too much, pausing to avoid my speech impediment & lip sycning issues but am proud of it. Another deck tech coming as soon as I can get things done.
  22. I am surprised nobody here seems to be talking about this stuff... even though I am not a huge EDH player, I still love the casual goodies. Today's gift? A card that goes infinite with the new Locust God
  23. Combo for commander. 1. Get both cards on battlefield. 2. Kill everything. 3. Profit.
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